Goals for Week of Dec 1st


I'm out travelling for most of this week for work, which will either mean I'll have a lot of time for Rootless or much less than usual :)  Here's my goals for next week

  • I'd like to get "height" as a concept in the map; I think it'll add a lot of character to the map design.  Having a lower river bed and tall forests, and their associated costs and restrictions will make the map more interesting.  This also means I need to render the tiles at different heights, changing them from Planes to Cubes
  • I also need to tweak some of the map design; there's a few points on the map where only one unit can get through which makes them pretty annoying chokepoints.  I'd like a minimum of two units there at least
  • Along with height comes a few restrictions: units can jump a max height (some units more than others?), can fall an unlimited distance (but also fall damage?), and that will play into the pathfinding algorithm I introduced last week.
  • I may also have to play around with hiding/showing certain tiles based on rotation / unit visibility.  We don't want a situation where you can't see the current unit because they're surrounded by higher tiles on the map
  • A bonus point goal: changing the animations to jump up/down when there's a significant height difference.  A neat little hop animation should work well.

Have a good week all!

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