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Devlog
Week of Dec 21st Retro
December 29, 2025
by
ChadEmm
Hello! Hope everyone is having a good xmas break, and apologies for the late update! I'd like to say my lack of progress this week is due to the holidays, but what actually happened was I got sidetrac...
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Goals for Week of Dec 21st
December 22, 2025
by
ChadEmm
1
Merry xmas everyone! With this week being xmas week I'm not sure I'll get a chance to do too much development, but if the option comes up I'd like to focus on the challenge action ( as we discussed ea...
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Week of Dec 15th Retro
December 21, 2025
by
ChadEmm
I didn't get a lot of dev time this week with xmas events coming to a head, but I got a few hours of solid progress. This week I focused on the "tag" system. A tag is an adjective that applies to a un...
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Goals for Week of Dec 15th
December 15, 2025
by
ChadEmm
As per my progress post from last week I was lamenting the fact that I hadn't really worked on any "unique" aspects of Rootless in the project yet, so this week I aim to alleviate that by working on t...
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Week of Dec 7 Retro
December 13, 2025
by
ChadEmm
Hey everybody! (my kids have started watching The Simpsons again ;) Here's what I got accomplished this week! I added a "tile cursor" to show what tile is being selected; I found this was necessary wh...
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Goals for Week of Dec 7th
December 07, 2025
by
ChadEmm
Continuing from last week, this week I'm going to focus on the tile selection for tiles, routes, and units A "cursor" showing where the current selected tile is; this will be particularly helpful when...
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Week of Dec 1 Retro
December 06, 2025
by
ChadEmm
As I expected, I didn't get as much time this past week on Rootless due to a work trip, but some progress has been made! Height! The big change was map height; I now deserialize the height of each til...
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Goals for Week of Dec 1st
December 01, 2025
by
ChadEmm
I'm out travelling for most of this week for work, which will either mean I'll have a lot of time for Rootless or much less than usual :) Here's my goals for next week I'd like to get "height" as a co...
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Week of Nov 24 Retro
December 01, 2025
by
ChadEmm
Here's what I got accomplished this past week! I started the week working with Gemini to design a "river" map, which I then used to template a 20 x 20 grid. This is much larger than the 10x10 grids I...
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Goals for Week of Nov 24th
November 24, 2025
by
ChadEmm
Hey all! I'm going to start posting weekly "here's what I plan to do this week" as a way of organizing my efforts and keeping myself accountable going forward. At the end of the week I'll do a review...
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Separating the Core Game Loop
November 23, 2025
by
ChadEmm
Most of my work the last week or so has been focused on a bit of a rewrite. I know it's a bit early in the project for a rewrite, but since I'm a bit of a noob when it comes to unity development I som...
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Working in Unity as a Web Dev
November 16, 2025
by
ChadEmm
One of the things that I'm enjoying as a challenge with Rootless is learning how to properly code a Unity 6 game. My software development experience and career has been mostly focused on web developme...
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The "Challenge" Action
November 14, 2025
by
ChadEmm
One of the actions available to units in Rootless is a "Challenge". This is where units engage each other in dialog to try to throw one another off their game in the heat of combat, and also one of th...
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The Species of Rootless
November 13, 2025
by
ChadEmm
One idea I had early on for Rootless is to involve a large number of different animal species in the game. Forests are usually home to tonnes of different kinds of animals, and I didn't want to limit...
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The Missions of Rootless
November 13, 2025
by
ChadEmm
One thing that's always been a bit of a pet peeve of mine with tactical RPGs is the lack of variety in missions. They all seem to be some variant of "kill all the bad guys", "kill a specific bad guy"...
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The Generative Elephant in the Room
November 12, 2025
by
ChadEmm
I know there's a lot of push back in the game development community about generative AI, so I wanted to get the topic out of the way as soon as possible. There's a few different ways I've been using g...
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The Idea
November 12, 2025
by
ChadEmm
I've been working on Rootless as an idea in my head for a long time, but it's become an actual viable project in the last month or two. Rootless is a tactical RPG where players manage a team of vagabo...
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