Goals for Week of Dec 7th
Rootless » Devlog
Continuing from last week, this week I'm going to focus on the tile selection for tiles, routes, and units
- A "cursor" showing where the current selected tile is; this will be particularly helpful when you go off the available routes and the "path" isn't visible
- The ability to move through allies and dead units (but not stop on their tiles)
- Move the camera to follow the currently selected tile (and snap back once it's selected)
- A max jump height for units, as well as a max fall distance (before taking damage). This will affect the pathfinding, and we may need a way to show when a path will result in taking damage
- animations for falling / jumping instead of just tweening to the spot (for certain minimum height differences)
If I manage to get all that done, I may look at including the attack crit calculation and changing the floating text a bit. See you on the other side!
Rootless
Woodland TRPG featuring Gen AI
| Status | In development |
| Author | ChadEmm |
| Genre | Role Playing |
| Tags | Tactical RPG |
| Languages | English |
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